I have been busy with work. I've done little on the game. But work is easing up so I will be able to return with ample free time on this project.
Regards,
siedo
Monday, February 15, 2016
Thursday, February 4, 2016
First Summon
I've been busy. I have already done the most important code of the game which is the summing basement and all that jazz. Right now I'm adding all the other elements and stuff. I already have a playable demo. I just want to finish some more artwork before publishing the demo,
Any way I present you Mennea. It's going to be the first summon. I'm going to write her scenes fully to completion because it's going to be the base for all the other summons.
Patreon
Any way I present you Mennea. It's going to be the first summon. I'm going to write her scenes fully to completion because it's going to be the base for all the other summons.
I'm happy with the artwork, tho doing it like this will take a 'lil more time, but I think it's worth it. What ya'll think ?
Regards,
Siedo
Patreon
Thursday, January 28, 2016
IMPORTANT UPDATE
I have to tell you guys right away. I'm getting bored. And I know why. I'll explain.
Well, I don't like to play VNs. They are not my thing. So... yeah I am doing one... and as expected I'm loosing my motivation. That's why I decided to make another project! One that I really want to make! That way I won't get so much burned out.
Now that doesn't mean I wont be working on Korra's mindbreak. I do intend on continuing but my biggest effort is going to be on this new game called Summoning Sciences.
Here is the link to some artwork and explanation of the game.
WARNING: there is no gameplay whatsoever! It is like a tour on what I want to do and everything
you see is a WIP!
Well, I don't like to play VNs. They are not my thing. So... yeah I am doing one... and as expected I'm loosing my motivation. That's why I decided to make another project! One that I really want to make! That way I won't get so much burned out.
Now that doesn't mean I wont be working on Korra's mindbreak. I do intend on continuing but my biggest effort is going to be on this new game called Summoning Sciences.
Here is the link to some artwork and explanation of the game.
WARNING: there is no gameplay whatsoever! It is like a tour on what I want to do and everything
you see is a WIP!
Anyway after touring it I hope everyone's as excited as I am!
Oh yea I am actively recuiting a coder someone who can see the potential of the game that way I can concentrate on the art and story.
If not well, it will take time, but I'll do it, I mean I do have to learn how to code someday. It only means It'll take longer.
PS: I'll be releasing different builds of this "Tour Demo" as I go making advances of the game.
Regards,
Siedo
Saturday, January 23, 2016
Demo is out
Finally finished something I would like to play myself. No music nor sound yet, that's the last thing I'll ever add.
So well here it is.
https://mega.nz/#!p5tA2ShI!NLATg48JdfMWBvOykO-Q4eulUVUxycXZZmvpoqkXkRk
I hope ya'll enjoy it or at least get something out of it...
The demo seems kinda short, but remember to replay, not from the beginning tho just after the "questions" you'll know when you play it, to see all the scenes.
Feedback please. Good, bad or whatever.
Regards,
Siedo
Patreon
So well here it is.
https://mega.nz/#!p5tA2ShI!NLATg48JdfMWBvOykO-Q4eulUVUxycXZZmvpoqkXkRk
I hope ya'll enjoy it or at least get something out of it...
The demo seems kinda short, but remember to replay, not from the beginning tho just after the "questions" you'll know when you play it, to see all the scenes.
Feedback please. Good, bad or whatever.
Regards,
Siedo
Patreon
Wednesday, January 13, 2016
I've been busy
Busy finishing some kind of demo. I could have it already done but I want to polish it. So it'll take some more time. not that long tho. So stay tuned.
Sunday, January 3, 2016
Need help with code!
So guys if someone outhere can help me I'd be extremely thankful.
I am coding in renpy just so you know.
Now, what I need is to make a button/imagemap that is persistent and that whenever the buttons are pressed the scene changes.
I had tried many ways but none work.
screen Hview:
imagemap:
ground "buttonG-122-44.png"
hover "buttonH-122-44.png"
hotspot (768,100,122,45) action Return("B")
hotspot (768, 164, 122, 45) action Return("N") </code>
with vpunch
scene sceneH1-1b
show screen Hview
$ result = ui.interact()
if result == "B":
scene sceneH1-1bB
elif result == "N":
scene sceneH1-1b
tl;dr How can I change the current scene with a click of the buttons/imagemap and how do I make those buttons persistent and functional onscreen all the time?
Regards,
Siedo
I am coding in renpy just so you know.
Now, what I need is to make a button/imagemap that is persistent and that whenever the buttons are pressed the scene changes.
I had tried many ways but none work.
screen Hview:
imagemap:
ground "buttonG-122-44.png"
hover "buttonH-122-44.png"
hotspot (768,100,122,45) action Return("B")
hotspot (768, 164, 122, 45) action Return("N") </code>
with vpunch
scene sceneH1-1b
show screen Hview
$ result = ui.interact()
if result == "B":
scene sceneH1-1bB
elif result == "N":
scene sceneH1-1b
tl;dr How can I change the current scene with a click of the buttons/imagemap and how do I make those buttons persistent and functional onscreen all the time?
Regards,
Siedo
Friday, January 1, 2016
New Year
New resolutions, bla bla. I just want to finish this game.
Couldn't do much in the holidays. Next month I'll have something that people can toy with, god willing.
Yeah and happy new year to y'all.
Regards,
Siedo
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