Wednesday, December 21, 2016

MONEY MAKING HOES all star EDITION DEMO released

I just published the first demo for my Money Making Hoes game!

I'll leave the link to my patreon post:

https://www.patreon.com/posts/7553702

I want to know if you liked it or not, suggestions, questions, etc.

You all can leave a message here or over my patreon.

I'll be around.

I hope you enjoy it.

regards,
siedo

Tuesday, December 6, 2016

TEASER

I'm finishng some touches on the demo... hard work really, between the artwork and the programming. But interesting to me nonetheless.

For you all, a pieze of artwork from MoneyMaking Hoes, ALL STAR edition:


A pic of korra eating... ice cream... yeah, that is for sure what she likes best!

regards,
siedo

Saturday, November 19, 2016

Get hype.


The game is something I always wanted to do. It is Sim Brothel inspired.

It is code intensive but not difficult. So in a sense its like training for me.

Demo is ready on two weeks tops.

Then you'll be the judge of it.

Regards,
siedo

Thursday, November 10, 2016

IM STILL ALIVE

Hey guys I'm still alive and working on bringing you whatever my mind comes up with.

Just so you all know I've being working tirelessly. That means although I don't post as frequent I do work everyday on my projects. Right now I'm doing two projects, why? Sometimes I get blocked in one and start working on the other. That works for me anyways.

I'll post more frequent now. Next is an outline of the art of my second project. The full colored CGs only for my patreons. Demo is not far away, I think your gonna like this game guys.




Regards,
siedo

Monday, August 1, 2016

I've not UPDATED in a while but still working

Had some real work to do. Apart from that I'm coding some stuff and doing the CGs. Its kinda time consuming.

Also did some commissions and stuff to keep me a float. I'll have a suprise for you guys... soon I hope.


Regards,
Siedo

Thursday, May 5, 2016

CGs

Right now I'm drawing all according art.

It's going to be the most time consuming part.

From 3 to 4 months I expect to have them finished.  (If there are no other surprises...)


Regards,
Siedo

Saturday, April 9, 2016

Advances

Now I have the time to work more frequent on the game. A couple of hours every day is good.

What have I'v been up to?

      The gameplay is 90% finished. Which s good cause the hardest part for me, the coding, is almost done.

     The first summon Mennea has 70% of its history, paths and dialogues done.

     Right now I'm drawing non stop, Making all the CGs, characters, etc.

    My blog post are going to be less frequent, but it is only 'cause I'm working on it.

    My goal right now is to have as soon as possible something people can enjoy. So "at least" I'm going to finish all of the 1st summon dialogues, CGs, etc.

    Some Characters I've done. First one is the main character Sister.
    Second one is the Librarian.
    Third on is MC mom.
    Last one is the Store girl.

   All characters are WIP. And each one is going to have their history, dialogue path, etc. It is going to be much simpler the the summon's but interesting nonetheless.





Regards,
siedo


Monday, February 15, 2016

Been busy

I have been busy with work. I've done little on the game. But work is easing up so I will be able to return with ample free time  on this project.

Regards,
siedo

Thursday, February 4, 2016

First Summon

I've been busy. I have already done the most important code of the game which is the summing basement and all that jazz. Right now I'm adding all the other elements and stuff. I already have a playable demo. I just want to finish some more artwork before publishing the demo,

Any way I present you Mennea. It's going to be the first summon. I'm going to write her scenes fully to completion because it's going to be the base for all the other summons.



I'm happy with the artwork, tho doing it like this will take a 'lil more time, but I think it's worth it. What ya'll think ?

Regards,
Siedo

Patreon

Thursday, January 28, 2016

IMPORTANT UPDATE

I have to tell you guys right away. I'm getting bored. And I know why. I'll explain.

Well, I don't like to play VNs. They are not my thing. So... yeah I am doing one... and as expected I'm loosing my motivation. That's why I decided to make another project! One that I really  want to make! That way I won't get so much burned out.

Now that doesn't mean I wont be working on Korra's mindbreak. I do intend on continuing but my biggest effort is going to be on this new game called Summoning Sciences.

Here is the link to some artwork and explanation of the game.

WARNING: there is no gameplay whatsoever! It is like a tour on what I want to do and everything
you see is a WIP!


Anyway after touring it I hope everyone's as excited as I am!

Oh yea I am actively recuiting a coder someone who can see the potential of the game  that way I can concentrate on the art and story.

If not well, it will take time, but I'll do it, I mean I do have to learn how to code someday. It only means It'll take longer.

PS: I'll be releasing different builds of this "Tour Demo" as I go making advances of the game. 

Regards,
Siedo

Saturday, January 23, 2016

Demo is out

Finally finished something I would like to play myself. No music nor sound yet, that's the last thing I'll ever add.

So well here it is.

https://mega.nz/#!p5tA2ShI!NLATg48JdfMWBvOykO-Q4eulUVUxycXZZmvpoqkXkRk

I hope ya'll enjoy it or at least get something out of it...

The demo seems kinda short, but remember to replay, not from the beginning tho just  after the "questions" you'll know when you play it, to see all the scenes.

Feedback please. Good, bad or whatever.

Regards,
Siedo

Patreon


Wednesday, January 13, 2016

I've been busy

Busy finishing some kind of demo. I could have it already done but I want to polish it. So it'll take some more time. not that long tho. So stay tuned.



Sunday, January 3, 2016

Need help with code!

So guys if someone outhere can help me I'd be extremely thankful.

I am coding in renpy just so you know.

Now, what I need is to make a button/imagemap that is persistent and that whenever the buttons are pressed the scene changes.

I had tried many ways but none work.


screen Hview:
 
    imagemap:
        ground "buttonG-122-44.png"
        hover "buttonH-122-44.png"
     
        hotspot (768,100,122,45) action Return("B")
        hotspot (768, 164, 122, 45) action Return("N") </code>


 



 with vpunch
             scene sceneH1-1b
                 
             show screen Hview
                    $ result = ui.interact()
             if result == "B":
                    scene sceneH1-1bB
             elif result == "N":
                    scene sceneH1-1b


tl;dr How can I change the current scene with a click of the buttons/imagemap and how do I make those buttons persistent and functional onscreen all the time?

Regards,
Siedo




Friday, January 1, 2016

New Year

New resolutions, bla bla. I just want to finish this game. 

Couldn't do much in the holidays. Next month I'll have something that people can toy with, god willing.

Yeah and happy new year to y'all.


Regards,
Siedo