Thursday, January 28, 2016

IMPORTANT UPDATE

I have to tell you guys right away. I'm getting bored. And I know why. I'll explain.

Well, I don't like to play VNs. They are not my thing. So... yeah I am doing one... and as expected I'm loosing my motivation. That's why I decided to make another project! One that I really  want to make! That way I won't get so much burned out.

Now that doesn't mean I wont be working on Korra's mindbreak. I do intend on continuing but my biggest effort is going to be on this new game called Summoning Sciences.

Here is the link to some artwork and explanation of the game.

WARNING: there is no gameplay whatsoever! It is like a tour on what I want to do and everything
you see is a WIP!


Anyway after touring it I hope everyone's as excited as I am!

Oh yea I am actively recuiting a coder someone who can see the potential of the game  that way I can concentrate on the art and story.

If not well, it will take time, but I'll do it, I mean I do have to learn how to code someday. It only means It'll take longer.

PS: I'll be releasing different builds of this "Tour Demo" as I go making advances of the game. 

Regards,
Siedo

Saturday, January 23, 2016

Demo is out

Finally finished something I would like to play myself. No music nor sound yet, that's the last thing I'll ever add.

So well here it is.

https://mega.nz/#!p5tA2ShI!NLATg48JdfMWBvOykO-Q4eulUVUxycXZZmvpoqkXkRk

I hope ya'll enjoy it or at least get something out of it...

The demo seems kinda short, but remember to replay, not from the beginning tho just  after the "questions" you'll know when you play it, to see all the scenes.

Feedback please. Good, bad or whatever.

Regards,
Siedo

Patreon


Wednesday, January 13, 2016

I've been busy

Busy finishing some kind of demo. I could have it already done but I want to polish it. So it'll take some more time. not that long tho. So stay tuned.



Sunday, January 3, 2016

Need help with code!

So guys if someone outhere can help me I'd be extremely thankful.

I am coding in renpy just so you know.

Now, what I need is to make a button/imagemap that is persistent and that whenever the buttons are pressed the scene changes.

I had tried many ways but none work.


screen Hview:
 
    imagemap:
        ground "buttonG-122-44.png"
        hover "buttonH-122-44.png"
     
        hotspot (768,100,122,45) action Return("B")
        hotspot (768, 164, 122, 45) action Return("N") </code>


 



 with vpunch
             scene sceneH1-1b
                 
             show screen Hview
                    $ result = ui.interact()
             if result == "B":
                    scene sceneH1-1bB
             elif result == "N":
                    scene sceneH1-1b


tl;dr How can I change the current scene with a click of the buttons/imagemap and how do I make those buttons persistent and functional onscreen all the time?

Regards,
Siedo




Friday, January 1, 2016

New Year

New resolutions, bla bla. I just want to finish this game. 

Couldn't do much in the holidays. Next month I'll have something that people can toy with, god willing.

Yeah and happy new year to y'all.


Regards,
Siedo